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-
- TTTTT EEEEE RRR RRR OOO I DDD
- T E R R R R O O I D D
- T EEEE RRR RRR O O I D D
- T E R R R R O O I D D
- T EEEEE R R R R OOO I DDD
-
- The new classic Horizontal-Scrolling-Shot'em Up-Actiongame for PC!
- ... coming to you from DIGITAL Nightmares ...
- for Windows 95 and Direct X 3.0 or better
-
-
- You are alone! Your home-planet has been destroyed by the people from
- XRIMA. Only YOU can free the Orbians - which has been taken to XRIMA -
- from death and slavery.
- Blast your way through space, orbit, planet surface and the megacity on
- XRIMA and free your people!!!
-
- TERROID is a classic-arcade game made by us to bring the quality of R-Type,
- SWIV, Wings of Death or Lethal Excess on your PC.
-
- This is NONE of all these XXX-level just-look-on-the-screen-and-hold-the-
- firebutton-games with two different enemy-types and a little-big-enemy-
- boss every five levels.
-
- You even will have to use your brain sometimes ;-)
-
- TERROID offers 9 levels filled with action, explosion and (of course)
- hundreds of different enemies, 2 bonuslevels with a 3D-flight through
- rings, mines and bonusitems and a training-game wich guarantees endless
- gaming-fun on your way to the top-hiscore with an intelligent level-
- generator.
-
- ***************************************************************************
- *** Playing the Game ******************************************************
- ***************************************************************************
-
- Before the game starts you can choose your difficulty-level. We added the
- BEGINNER and EASY levels, but remember: all levels are designed for the
- NORMAL grade - and if you are good enough, you can manage to complete the
- game. If you want to get as much of the game as you can: play NORMAL!
- In BEGINNER and EASY you will get much less points and it is much more
- difficult to get a good highscore.
- The fourth game-mode is TRAINING. Here you can play an endless (or better:
- until-you die) game created by a more or less intelligent level-generator
- wich creates enemy-attack-waves for you. The enemies get more and more
- difficult the further you get, the more enemies you kill and the more
- points you get - there will appear less enemies if you don't manage to
- blast down enough.
- In the normal game you have to fly your fighter through the levels avoiding
- incoming hostile formations, managing difficult traps, minefields and other
- arriers and blast down as much of them as you can.
-
- The game is as easy to control as a computer-game can be:
- -----------------------------------------------------------
- Move: CURSOR/Joystick
- Fire: CTRL/STRG/Button 1
- Smartbomb: SPACE/Button 2
- Pause: P
- Music: F8 (on/off)
- Screenshot: F11
-
- If you managed to blast a whole enemy-formation away, an extra-item will
- appear. You can collect it by flying on it.
- These extra-items can be weapons, lifes, points, ...
- The extra-weapon-system is the only thing which differs (from the great
- old arcade-action-games). We think it is much fairer to the player as it
- is now! You cannot loose a whole weapon you got, it just can loose some of
- its power.
-
- The status-bar:
- -----------------
- On top of the game-screen you see your ships status. The red bar indicates
- the ships hull strength. The blue lamp shows your weapon state, the yellow
- one is lightened if you have got a smartbomb. Your lifes are displayed in
- the middle of the bar, the highscore-points right.
- If you approach a big enemy a strength-bar will appear on the bottom of
- the screen. It shows the enemies-energy and allows you to see your hits and
- the damage done by them.
-
- The bonuslevel:
- -----------------
- After finishing level 3 and 6 you will get into a 3D-bonus level. You just
- have to fly your ship with the CURSOR-keys through EVERY silver ring (also
- marked with an arrow in front of them) and avoid ALL mines. You can (on
- your way through the rings) collect some of the bonus-items.
-
- Continues:
- ------------
- As there is no ability to save your game (which would rob you much of your
- gaming fun and will make the game a 'trial and error' game only) we added
- an option to continue your game by buying three new lives for 50000 points
- if you lost all your lifes. A Screen will appear asking you, wether you
- want to buy three lifes or better use your points for a high score.
-
- Your highscores:
- ------------------
- If you after some time get some very good scores, you may want to exchange
- them with your friends. With 'HSCMERGE.EXE' you can put yours and your
- friends highscores together to one file! Just rename your 'HISCORE.DAT'
- to 'HISCORE.1', the second one to 'HISCORE.2' and run 'HSCMERGE.EXE'. Then
- a new 'HISCORE.DAT' is created which contains the best scores of both
- highscore-tables.
- Also you have the opportunity to get a place in our INTERNET-Highscore-
- Table. We created a highscore table for all Terroid-players over the world
- on our homepage: http://www.informatik.uni-oldenburg.de/~miha/terrhsc.html
- Just email your 'HISCORE.DAT' to: miha@sharedirect.com
-
- Some tips for the game:
- -------------------------
- 1. As your blue mainweapon needs some time to reload you must decide
- whether you need firepower or just a lot of shots flying around. Always
- have an eye on the statusbar - the blue lamp shows the status of your
- reloading weapon.
- 2. Destroy the missile-launchers and other cannons before they can fire.
- 3. To avoid the homing-missiles try to move in a circle around them on the
- screen until they run out of fuel and explode - but be careful as you're
- not alone!
- 4. Collect all extras you can get - they give energy, new weapons, points
- or lifes.
- 5. Don't collect the black-death extras!!!
- 6. Use your smartbombs careful and try to use them for the endbosses ...
- 7. Look what's coming from backwards!
- 8. Have fun!
-
- ***************************************************************************
- *** Any Problems? *********************************************************
- ***************************************************************************
-
- The game was developed and tested with Win 95, but there exists a DOS-
- version available on our webpage, if you have problems with this one.
-
- Known bugs or incompabilities:
- - Problems may occur on some graphics-boards with lousy drivers for
- Direct X - the game may run slower than it should ...
- (Try to get newer drivers from your manufacturer then!)
-
- ***************************************************************************
-
- We are not responsible for any kind of damage done to you or your computer
- by installing/playing this game.
-
- ***************************************************************************
-
- For further information on DIGITAL Nightmares and further share- and free-
- waregames made by us, please visit our WWW-Homepage:
- http://www.informatik.uni-oldenburg.de/~miha/
- write an E-Mail:
- miha@sharedirect.com OR fam.haar@t-online.de
- or write:
- Michael Haar
- Am Schuetzenholz 29
- 29643 Neuenkirchen
- Germany
-
- ***************************************************************************
- *** Credits and Thanks ****************************************************
- ***************************************************************************
-
- People involved in the production of this game:
- Michael Haar - Coding, Leveldesign, Sound, Graphics, ...
- Ulrich Haar - Graphics, Coding, Leveldesign
- Michael Thayer - Music, Coding
- Tobias Mueller - Betatesting, Betatesting, Betatesting
- Tobias Lenz - Betatesting, Leveldesign
-
- We would like to thank WATCOM for a good C-Compiler, Carlos Hasan for
- his SEAL-Audiolibrary, Gravis for the Ultrasound Plug & Play and
- Microsoft for Windows 95.
-
- We hope you will have as much fun playing this game as we had making and
- playing it.
- It took us from April to October 1996 (DOS-version) and a few days in
- May/June 1997 (Windows95-DirectX-version) to make this game complete with
- spending more or less time for our studies, military-service or school.
-